Monthly Archives: October 2015

Dice words V1.3 now available for sale

Apple have now approved version 1.3 of Dicewords (and Dicewords-X)¬†for sale. ūüôā

PLEASE NOTE РUpdating to V1.3 will lose any save game or puzzle in progress at the time the update was installed. This happens only once so hopefully it will be a very minor inconvenience.

The main change is that the Demo screen has been completely overhauled. We hope that this will be more straightforward and practical for new users to understand how a turn of Dicewords normally proceeds.

At present there is no VoiceOver support for the demo but that will be corrected in V1.4 which I hope will be available within the month.

I remain committed to supporting an enhancing all my apps as long as I reasonably can, though it’s possible that in future the support for older versions of iOS may be dropped.

Where else do people expect refunds?

I saw this review today on the App Store:

I like point and click games but this is painfully slow and not intuitively designed. The puzzle sections are not at all challenging and even that interesting. The graphics are pleasant but there is not that ‚Äėwow‚Äô factor. I really wish I could get a refund.

It was the last sentence that got me.

Why is is that you see people frequently wanting refunds on the App Store?

Didn’t like that “must see” new film at the cinema – ask for a refund.

Didn’t like that beer you just bought – ask for a refund.

Didn’t enjoy that magazine¬†you just bought¬†– ask for a refund.

Didn’t enjoy that album you just downloaded¬†– ask for a refund.

And there’s plenty more I could think of. We don’t expect people to feel entitled to a refund in other situations, but over and over on the App Store this “I want¬†a refund” attitude rears its ugly head.

If an app¬†does not deliver¬†promised functionality then you should be¬†entitled to a refund, but not because you don’t like something.